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Projects > Games > Space Race
Space Race logo

Space Race is a lightning fast multiplayer arena shooter set on the abandoned moon base of Luna-5. Players will compete for dominance of the base and its advanced technology in a variety of vertically focused maps and game modes designed to take full advantage of the moon's unique environments and physics. 

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It's time to shoot for the moon!

Screenshots

Teams

Teams

In addition to traditional free-for-all play, Space Race Features a variety of team-based game modes as well

First Person View

First Person View

Sub Machine Gun (Left Arm) and MASER Directed Energy Rifle (Right Arm)

First Person View

First Person View

Dragon's Breath Flamethrower (Left Arm) and MASER Directed Energy Rifle (Right Arm)

Thunder Fist

Thunder Fist

Firing the Thunder Fist projected lightning sword

Reactor Coolant Tank

Reactor Coolant Tank

Reactor (Arena Multiplayer Map)

Reactor Core

Reactor Core

Reactor (Arena Multiplayer Map)

Reactor Turbine

Reactor Turbine

Reactor (Arena Multiplayer Map)

Reactor Gravity Lift

Reactor Gravity Lift

Reactor (Arena Multiplayer Map)

Access Hallway

Access Hallway

Reactor (Arena Map)

Dragon's Breath

Dragon's Breath

Firing the Dragon's Breath Flamethrower

Greenline Railway platform

Greenline Railway platform

Luna 5 (Arena Multiplayer Map)

Greenline Railway

Greenline Railway

Luna 5 (Arena Multiplayer Map)

Apollo station

Apollo station

Luna 5 (Arena Multiplayer Map)

Development

      Developing Space Race was an almost entirely solo endeavor, requiring hundreds of hours of programming and design over a period of 1 1/2 years. This allowed me to experience every part of the game creation process, from systems design to UX testing and even audio recording and mixing. When developing Space Race, I:

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  • Programmed all player and game systems, physics and 3D collisions, network code, created a custom 3D tween-based bone, rigging & animation system, and more
     

  • Created all 200+ art assets & textures, modeled all 300+ weapon, character, and world meshes, and even traveled to NASA in Houston, TX, to photograph reference images
     

  • Recorded and mixed all game audio, including recording gun tapes at a firing range
     

  • Programmed a dynamic UI system and all UI graphics & elements
     

  • Conducted split screen & network multiplayer play test sessions
     

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      ​Working on Space Race was an amazing experience that really put my skills to the test and leaves me excited to see what I can accomplish in my next project!

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Video

Space Race Gameplay:
Arena Map Tour

 

Take a tour of an Arena map and see the game's mechanics in action.

The Making of Space Race:
The Animation Problem

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A video breakdown of how I coded and implemented Space Race's 3D bone, rigging, and animation system.

Key Features

  • Pull off advanced aerial maneuvers with gravity defying THRUSTER PACKS. Dash above, below, or right through the opposition with precision and speed like you've never felt before in a First Person Shooter!
     

  • DUAL WIELD ANY WEAPON. Carry up to 8 weapons at a time and experiment with them in combination to find your perfect loadout.
     

  • There is no up or down when you can MANIPULATE GRAVITY on demand! Reverse your fall direction on the fly and gain the upper (or lower) hand on your foes.

Play Space Race

The demo can be downloaded at the link below:

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*Space Race was developed in a custom engine built within Game Maker: Studio, a platform which is NOT meant to handle complex 3D logic efficiently and was developed in an attempt to see how much functionality could be squeezed out of such a limited engine. As a result, the game can become very CPU intensive with 3 or more players and should be played on computers with robust processing capabilities for the best experience.

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